Instant play

Pocket Chinese Checkers

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Keyboard · Mouse · Touch

Pocket strategy · FavGG two-player profile

Chinese Checkers

Thread long jumps across the star and lock all ten pieces into camp.

E
YouEmber
0 / 10 home
J
FavBotJade
0 / 10 home
EMBER START · JADE TARGET
JADE START · EMBER TARGET
You · Ember to moveRace 1128811346 · turn 1 · revision 0

Arrow keys move spatially between holes. Enter or Space selects and lands. Escape cancels a chain; U undoes; N starts a new race.

Current raceYou · Ember to move
Ember0/10
Jade0/10

Undo removes your last full turn and every FavBot response after it.

Local recordYou · FavBot
0wins
0losses
Route ledgeropening

Ember begins in the upper camp and races toward the lower point.

FavGG two-player profile121 holes · 10 pieces
  • Move to one adjacent empty hole, or jump over any adjacent piece into the empty hole beyond.
  • A jump turn may chain through multiple legal landings and may stop after any jump. Pieces are never captured.
  • Once a piece enters its opposing target camp, FavGG target lock forbids it from leaving that camp.
  • First to occupy all ten holes of the opposing camp wins immediately.