Mini gameBring a rival banner home while protecting or retrieving your own.Bring a rival banner home while protecting or retrieving your own. Every competitor has a striped safe home. The circular center and every home pad forbid tags. Elsewhere you can tag an intruder only inside your own nearest-home territory. Carry one banner, move slower with it, and bank only while your own banner is home. Three committed Sprints give speed without protection. A tag drops the carried banner. Each competitive stolen-banner episode allows nine seconds of carrying, then drops the banner at its actual position. Dropping and regrabbing never refreshes that episode clock; exhausted banners wait for owner recovery or the ordinary four-second return. Solo Practice offers three neutral banners past moving sentries, exempt from the carrying limit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.