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Mini games

Showing 88 mini games

Collection

Party Game Festival

Choose from all 88 mini-games and compete with FavBots.

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Shared playfield(31)
74
Mini gameFind fruit. Plan the haul home.

Orchard Haul

Collect valuable fruit and bank it at orchard baskets. Heavy loads slow your route; watch gust warnings, share a changing field with FavBots and choose when to deliver. Play a full standalone mini-game match or the same rules inside Party Game Festival.

77
Mini gameClaim the flowers. Refill your brush.

Meadow Paint

Paint and reclaim a meadow against offline FavBots. Flowers carry extra value; finite brush strokes, timed refills and seeded rocks make routes matter. Own the most territory when the clock ends, in a standalone mini-game match or inside Party Game Festival.

78
Mini gameRead the warning. Find safe ground.

Canopy Dodge

Read falling seed-pod warnings, reach safe ground and use two brief guards wisely. Three hearts and optional leaf pickups create a survival contest against offline FavBots, or a complete solo practice round. Standalone play and Party Game Festival share the same rules.

79
Mini gameSeal a bid. Build your picnic.

Picnic Bid

Plan six sealed food auctions with a twenty-four-coin budget. Meet reserves, assemble useful sets and read rival baskets; tied highest bids make no sale. Compete against offline FavBots or practice alone, with the same rules used inside Party Game Festival.

80
Mini gameAim an acorn. Bank the winning shot.

Acorn Bankshot

Aim eight finite acorns across a real target table. Adjust power, bank off walls, avoid bumpers and read moving rings before offline FavBots claim them. Play a complete standalone mini-game match or solo Practice with the same physical rules inside Party Game Festival.

81
Mini gameBuild a route. Keep your courier moving.

Bridge Patch

Build reciprocal bridges on a shared board and guide actual couriers to three changing public baskets. Manage finite stock, choose shapes and rotations, and respond to rival edits. Complete standalone matches or solo Practice share the same construction rules as Party Game Festival.

91
Mini gameArrive at each beacon at the right altitude.

Balloon Beacon

Arrive at each beacon at the right altitude. Burn before a climb; retained heat keeps lifting after release. Vent early for descent and save finite fuel. Eight beacons arrive every four seconds. Marked beacons refill 3 fuel when reached; three emergency reserves can add 2 fuel after an empty low landing. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

93
Mini gamePack powder and roll through four numbered arches.

Snowball Circuit

Pack powder and roll through four numbered arches. Powder grows your mass and radius, making the ball heavier to steer. Each arch requires its marked mass. Brake before turns; bumpers turn momentum and shed snow. Powder is finite and each seat has the same independent course. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

94
Mini gamePull opposite-pole pucks into your collector.

Magnet Sweep

Pull opposite-pole pucks into your collector. Opposite poles attract and matching poles repel. Every active field contributes to shared puck motion. Flip and capture heat the coil; overheating disables its field for 1.2 seconds while you can still move. Simultaneous contacts split a puck equally. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

96
Mini gameBring reef treasure back to the surface before your air runs out.

Coral Cache

Bring reef treasure back to the surface before your air runs out. Dive for shared treasure, then bank it at the surface. Deeper finds are valuable, but cargo slows swimming and uses air faster. Surface refilling takes one second. Empty-air rescue loses unbanked cargo and costs recovery time. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

98
Mini gameCatch moving insects with carefully placed, limited net sweeps.

Butterfly Sweep

Catch moving insects with carefully placed, limited net sweeps. A sweep lands after a short wind-up. Lead moving butterflies and beetles, look for clustered catches, and conserve four charges before a timed re-net. Catching all three species earns a set bonus. Rival nets compete for the same insects. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

100
Mini gameDefend your goal and steer physical returns into rival goals.

Paddle Junction

Defend your goal and steer physical returns into rival goals. Occupied arena edges have paddles; unused edges reflect. Contact position steers the ball and paddle movement adds bounded spin. The last paddle to touch a scoring ball owns the attack. Read visible bumpers and keep two burst charges for difficult saves. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

109
Mini gameSail through four numbered buoy gates.

Sail Sprint

Sail through four numbered buoy gates. Turn across the wind when the sail stalls in the no-go zone. Tight trim suits close wind; medium suits a beam reach; loose suits wind from behind. Water momentum persists after turning. Banks and the reef slow actual motion. Every seat has the same independent course. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

116
Mini gamePass a glowing chestnut before its heat bell, and outplay timely rebounds.

Chestnut Pass

Pass a glowing chestnut before its heat bell, and outplay timely rebounds. Thirty seconds give each competitor two equal starting-holder turns; Practice has five six-second heats. Every throw takes real travel time; in-flight expiry burns the sender. You cannot immediately pass back to your sender. Unoccupied stations are cooling posts: only the currently open post accepts a clean delivery. Rebound shields redirect one arrival. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

117
Mini gamePull a shared rope knot into your home petals without exhausting your grip.

Tug Circle

Pull a shared rope knot into your home petals without exhausting your grip. Three ten-second pulls change grass, dew and wind conditions. Pull applies force but drains stamina. Brace pulls gently with less drain; Rest restores stamina. A paid Heave adds a strong 0.45-second force burst; time it against rival pulls. The knot has momentum, drag and restoring tension. Hold it inside your goal briefly to capture, then it recenters. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

118
Mini gameUse momentum and committed shoulder dashes to push rivals outside a stump ring.

Moss Sumo

Use momentum and committed shoulder dashes to push rivals outside a stump ring. Three ten-second bouts use actual body contact. A dash winds up briefly and keeps its chosen direction; it costs stamina. Bracing slows movement and resists impacts. An edge mistake causes a short recovery before you return with temporary protection. Practice pushes passive training posts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

119
Mini gameSteer through gates while leaving solid ribbon that blocks every skater.

Ribbon Circuit

Steer through gates while leaving solid ribbon that blocks every skater. Three ten-second circuits move at a fixed cadence. Reverse turns are unavailable. Trails remain solid for the whole circuit; head-on and crossing collisions resolve together. Gap stops laying new ribbon for three steps but never passes through existing walls. A crash waits for the next circuit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

120
Mini gameBring flowers to your nest while hiding behind crates from sweeping lanterns.

Lantern Sneak

Bring flowers to your nest while hiding behind crates from sweeping lanterns. Gold cells are currently lit. Crates block actual light rays and movement, creating usable shadows. Exposure rises in an unobstructed beam and falls in shade. Full exposure loses carried flowers and causes a short retreat. Carry at most three; return to the upper-left nest to bank them. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

121
Mini gameProtect a shared nursery by removing heat and wetting threatened flower beds.

Bucket Patrol

Protect a shared nursery by removing heat and wetting threatened flower beds. Carry four water charges. Heat transfers between neighboring combustible beds; stone paths block transfer and wetness delays ignition. Spark warnings announce another ignition. Refilling takes 0.8 seconds. Intense heat can spill water and force recovery, so work from a safe nearby cell. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

136
Mini gameReach an open garden bench after the bell and commit to Sit before a rival.

Bench Bell

Reach an open garden bench after the bell and commit to Sit before a rival. The visible bell opens one fewer bench than competitors. Each competitor gets every relative starting position twice across four, six or eight heats. Practice has five heats. Plan around solid flower boxes; moving benches stop at the bell. Sitting takes0.1seconds at your actual position. Every heat resets the contest. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

137
Mini gameLand real live-ball hits and face incoming throws for clean empty-handed catches.

Dodge Court

Land real live-ball hits and face incoming throws for clean empty-handed catches. Three twelve-second courts restore equal starting balls. Throws wind up briefly and then keep a fixed flight direction. Screens, walls and floor contact make balls dead; retrieve a dead ball with empty hands. Catch for a short window while facing the incoming ball. A hit causes a brief return with visible protection. Solo Practice uses moving wooden targets and a visible launcher. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

138
Mini gameGuide shared sheep through your striped pen mouth using real flock pressure.

Pasture Roundup

Guide shared sheep through your striped pen mouth using real flock pressure. Three twelve-second visits each release eight sheep. Your presence pushes sheep away; their separation, alignment and cohesion affect the whole flock. Stand opposite your pen to guide a sheep inward, and keep repositioning. Four Bark charges create a wider quarter-second pressure pulse across the entire round. Stone or fence layouts change usable approaches. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

139
Mini gameStay supported on a cracking floor whose wear follows every player’s traffic.

Brittle Steps

Stay supported on a cracking floor whose wear follows every player’s traffic. Three ten-second floors give fresh connected routes. Standing load wears your tile and strains supported neighbors; cracks warn before lasting holes. Reinforcement commits you briefly while wear continues. Choose routes and repair timing to preserve an escape rather than waiting on a weak tile. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

140
Mini gameMatch a rotating log’s spin with your feet and recover your balance after shared impulses.

Log Jostle

Match a rotating log’s spin with your feet and recover your balance after shared impulses. Three ten-second rolls use a dry, slick or eddy river setting. Every rider contributes to one shared log velocity. Foot response weakens with fatigue; your actual spin mismatch, lean and offset determine a fall. Three paid Stomps change the shared spin and endanger your own footing too. A splash causes a short return. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

141
Mini gameBring a rival banner home while protecting or retrieving your own.

Banner Chase

Bring a rival banner home while protecting or retrieving your own. Every competitor has a striped safe home. The circular center and every home pad forbid tags. Elsewhere you can tag an intruder only inside your own nearest-home territory. Carry one banner, move slower with it, and bank only while your own banner is home. Three committed Sprints give speed without protection. A tag drops the carried banner. Each competitive stolen-banner episode allows nine seconds of carrying, then drops the banner at its actual position. Dropping and regrabbing never refreshes that episode clock; exhausted banners wait for owner recovery or the ordinary four-second return. Solo Practice offers three neutral banners past moving sentries, exempt from the carrying limit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

156
Mini gameTurn shared corridor hubs and race through three ordered garden stamps.

Turnabout Garden

Turn shared corridor hubs and race through three ordered garden stamps. Three twelve-second courtyards each have three ordered stamps. Brass hubs turn a quarter circle and briefly close their ports. A rival can change your shortcut, so compare it with the always-open rim. Earned stamps remain yours. Each new ordered stamp earns 100. Finish a field for its remaining ticks as a speed bonus; all three fields count. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

157
Mini gameLoad a real pogo spring and land on the three numbered islands.

Pogo Crossing

Load a real pogo spring and land on the three numbered islands. Three twelve-second crossings mix short hops, raised islands and low canopies. More compression launches higher but spends longer in the air. Steer into a real landing; water returns you to the last island after a short recovery. Only ordered supported landings earn 100 each. Finish a crossing for its remaining ticks; splashes cost travel time. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

158
Mini gameChoose reachable handholds and reach three height bands on each wall.

Cliff Scramble

Choose reachable handholds and reach three height bands on each wall. Three twelve-second walls offer direct pulls and broad resting shelves. A longer pull spends more grip; narrow holds drain it while broad shelves restore it. Occupied narrow grips are contested, and running out of grip drops you to a lower safe shelf. Each new height band earns 100 once. Reaching the top adds the wall’s remaining ticks; reclimbing cannot farm points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

159
Mini gameChange size to pass slit alleys or open weight doors on the way to each stop.

Squeeze Street

Change size to pass slit alleys or open weight doors on the way to each stop. Small is fast and fits teal slits. Large is heavy enough to open gold pressure doors, which everyone can use. Both spend stretch carried across all districts; normal size restores it. Walls block actual bodies, and doors wait for the mouth to clear before closing. Each new ordered stop earns 100. Finish a district for its remaining ticks; stretch and open-door choices change the route rather than grant points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

160
Mini gameReach three ordered stamps across rotating timber turntables.

Turntable Trek

Reach three ordered stamps across rotating timber turntables. Three twelve-second fields use opposed and offset discs. Rotation carries you while standing and adds real sideways velocity at takeoff. A hop has fixed height: choose its bearing and edge position. Water returns you to the last staging disc. A stamp counts only on supported landing or walking contact. Each earns 100; completing the field adds remaining ticks. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

161
Mini gameDig shared shortcuts and reach three ordered checkpoint burrows.

Burrow Rally

Dig shared shortcuts and reach three ordered checkpoint burrows. Three twelve-second fields have soft soil, firm ridges and impassable slate. Digging spends effort, and open tunnels can be used by everyone. Recover effort in passages and faster at vents. The perimeter surface route remains open; only checkpoint progress scores. Each new ordered burrow earns 100. Finish a field for its remaining ticks. Excavation itself gives no points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

Individual challenges(57)
75
Mini gameRead the parcel. Pick the right route.

Parcel Shuffle

Read a conveyor's parcels, match their symbol or color as the sorting rule changes, and protect a rewarding streak. Compete against offline FavBots or practice alone using the same mini-game rules as Party Game Festival.

76
Mini gameRemember the garden. Trace the trail.

Garden Glimpse

Study a garden trail, follow it from memory and spend limited scouting wisely. Reach three gardens while limiting mistakes against offline FavBots, or practice alone. Standalone matches and Party Game Festival share the same rules and original artwork.

82
Mini gamePrepare the warm layer and serve seven pictured stacks.

Supper Stack

Prepare the warm layer and serve seven pictured stacks. Read each ticket from bottom to top. Heat its marked ingredient for 0.6 seconds, stack four layers and serve before the five-second bell. Undo repairs a wrong top layer; a partial correct base still counts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

83
Mini gameFollow the moon and star through the cup swaps.

Cup Trail

Follow the moon and star through the cup swaps. Study both tokens before the cups close. Follow three swaps, then choose the cup holding the requested token. One answer locks; both tokens appear at the reveal. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

84
Mini gameCount the requested hats entering and leaving the station.

Crowd Tally

Count the requested hats entering and leaving the station. Each hall starts empty. Add only the requested hats entering, subtract those leaving, and ignore the other kind. Keep your tally, then seal it when the doors stop. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

85
Mini gameChoose and turn the key that fits each toothed opening.

Key Twirl

Choose and turn the key that fits each toothed opening. Compare the actual teeth. Choose one of three keys and rotate in quarter turns before inserting. Each cabinet has three openings; a wrong fit briefly jams the lock and costs earned points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

86
Mini gameRemember the exhibits and mark what changes behind the curtain.

Gallery Glance

Remember the exhibits and mark what changes behind the curtain. Study shape and position. After the curtain, mark only the announced number of changed exhibits and seal the inspection. Marks can be toggled until sealed; the reveal compares both scenes. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

87
Mini gamePack valuable belongings around the suitcase blocks.

Luggage Layers

Pack valuable belongings around the suitcase blocks. Choose a belonging, rotate it and tap its top-left anchor. Packed items cannot overlap or cover a blocked cell. Remove a selected item to repack; Ship locks the case before its departure. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

88
Mini gameShare six parcels across three target loads.

Counterweight Crew

Share six parcels across three target loads. Select a numbered parcel, then move it to a scale or back to the bank. The same parcel cannot exist twice. Balance the whole job, then dispatch; near-matches still earn useful points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

89
Mini gameClear each rope with your actual jump height.

Rope Recess

Clear each rope with your actual jump height. Choose an arc, then time Jump against the next crossing. A short hop costs 1 stamina; a high leap costs 1.8 and can cover close double turns. Standing restores stamina. A caught rope briefly trips you. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

90
Mini gameGuide a tethered kite through eight wind bells.

Kite Keeper

Guide a tethered kite through eight wind bells. Line length changes reach while wind and momentum move the kite. Read the next bell, tension and strain. Overstrain snaps the line; a fresh kite returns after 0.9 seconds and keeps banked bells. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

92
Mini gameKeep the real cargo aboard through four trail legs.

Tray Trek

Keep the real cargo aboard through four trail legs. Counter each visible road bump before the bread, cups and berries slide off. Their mass, friction and collisions differ. Three braces briefly steady the tray; use them at dangerous edges. Each eight-second leg banks its surviving load and brings a fresh tray. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

95
Mini gameLaunch bubbles into reed nets and bank their volume.

Bubble Pouch

Launch bubbles into reed nets and bank their volume. Each puff spends 1 air and grows the bubble. Large bubbles rise faster and score more but need wider clearance. Choose the launch position using current wind, then release. Thorns pop actual bubbles; only a net catch scores. Air slowly refills and at most three bubbles fly at once. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

97
Mini gameEarn the most fares by loading and dispatching your two ferries efficiently.

Ferry Queue

Earn the most fares by loading and dispatching your two ferries efficiently. Each ferry has four seats. Groups need one or two seats and show their destination and deadline. Boats sail out and back; only riders arriving at the correct destination earn fares. A full correct load earns a bonus. Every participant receives the same timetable. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

99
Mini gameBuild a falling domino chain that physically reaches the target bells.

Domino Reach

Build a falling domino chain that physically reaches the target bells. Three construction windows share the same challenge for every participant. Use finite dominoes and their fall directions to bridge gaps around blocks. Only actual falling contact continues a chain. You have two launches per window; reset and repair after a broken chain. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

101
Mini gameCut suspension ropes at the right moment to deliver swinging cargo into matching moving carts.

Cargo Cut

Cut suspension ropes at the right moment to deliver swinging cargo into matching moving carts. Three timed cargo windows use real swing, gravity and release velocity. With two ropes, the first cut creates a swing; cutting the remaining rope releases it. Read moving carts and bumpers. A wrong cart or a miss earns no delivery; a limited reset gives another chance. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

102
Mini gameWatch both lantern lines and echo the one requested.

Lantern Chorus

Watch both lantern lines and echo the one requested. Remember Moon and Sun separately. After the lights, echo the named line first-to-last or last-to-first. One wrong step locks that phrase; the correct prefix still counts. Five fresh phrases give a chance to recover. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

103
Mini gameKeep three pans working and serve both faces golden.

Skillet Shift

Keep three pans working and serve both faces golden. Fourteen foods arrive in paired or triple bursts. Load empty pans, watch both face values and flip before the lower face burns. Low heat browns 1 unit per tick; High 2. Serving partial quality frees a pan; scrap uses up that finite food. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

104
Mini gameRoute twelve trains to their depots without crossing collisions.

Switch Cabin

Route twelve trains to their depots without crossing collisions. Red holds an entry before the shared crossing. Release one side at a time, then set Hill or Branch at Fork 1 and Quay or Park at Fork 2. A train keeps a fork already passed. Read its depot mark and current position. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

105
Mini gamePrint the target by choosing the right stencil order and rotation.

Ink Cutouts

Print the target by choosing the right stencil order and rotation. Each colored plate overwrites the paper beneath its cutouts. You have four impressions per paper and two washes per job. Choose layers in order, then Seal. A wash clears the paper but costs 4 points and 0.5 seconds. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

106
Mini gameCatch the requested visitors together in one clear frame.

Photo Huddle

Catch the requested visitors together in one clear frame. Frame every requested visitor without cutting faces or including unwanted guests. A close zoom adds size credit; a wide frame makes groups easier. Foreground plants hide faces. Each eight-second assignment gives two shots; exposure takes 0.2 seconds and only the best photo counts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

107
Mini gameRoll the requested stamp face onto each delivery stop.

Cube Post

Roll the requested stamp face onto each delivery stop. Rolling turns all six physical faces. A stop accepts only its marked face against the ground. Use the public cube net and plan a loop when you arrive with the wrong face. Each rooftop route has two ordered stops; returning costs 2 earned points and keeps delivered cards. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

108
Mini gameUncover and dispatch the next exact parcel without filling your buffers.

Crate Order

Uncover and dispatch the next exact parcel without filling your buffers. Only the top crate can move, and every pile holds at most three. The ribbon shows the shipping order. Move blockers into spare piles, select the requested exposed crate and Dispatch. Reset restores only unshipped crates and costs 4 earned points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

110
Mini gameRelease a spinning hammer onto the landing islands.

Hammer Hurl

Release a spinning hammer onto the landing islands. Build retained angular speed, then release along the actual tangent. Loft changes height and range; the cage and field sector can foul a throw. Coasting restores stamina. Each twelve-second field gives two attempts; only its best valid island landing is banked. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

111
Mini gamePour actual falling droplets into the enamel cups.

Spout Catch

Pour actual falling droplets into the enamel cups. Spout motion carries into each droplet. Read the cups' motion, side drift and solid baffles before pouring. Each twelve-second table has forty drops and three ten-drop cups. Overflow and spills earn zero; every full cup adds five. A new table brings a fresh supply. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

112
Mini gameCut three clay blanks toward the dotted profiles.

Clay Curve

Cut three clay blanks toward the dotted profiles. The wheel turns through eight sectors. Cut contacts the rotating front for 0.6 seconds at the selected radius; smaller depth cuts farther inward. Broad tools also remove neighboring material. Clay never grows back. One fresh blank per order costs 1.6 seconds. Fire early when satisfied or let the order bell bank the actual fit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

113
Mini gameDrop rope rings cleanly around the wooden perches.

Ring Roost

Drop rope rings cleanly around the wooden perches. One wide and one narrow ring per twelve-second field. A descending ring must clear the peg through its inner opening at the peg's actual height. Wide rings have more clearance and more wind drag; narrow rings hold their course better. Rim overlap earns zero. All fields use the same physical flight rules. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

114
Mini gameSkip three real stones over the moving water.

Pebble Ripple

Skip three real stones over the moving water. Each twelve-second shore gives one stone. A bounce depends on retained speed, spin and incidence against the current local wave normal. High spin starts ten percent slower but lasts longer. Every impact loses energy. Marked ripple ranges reward contact, not airborne passage; one angle does not suit every wave. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

115
Mini gameSteer falling marbles through pegs into bank pockets.

Peg Tumble

Steer falling marbles through pegs into bank pockets. One marble per twelve-second course. Keep steering during its fall; pegs remain solid and each pays only once. Gold marks 1 then 2 carry ten each and open the ×3 route; other unique contacts carry five. The bottom pocket multiplies real carried value. A timed-out marble earns zero. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

122
Mini gamePull a springy mask toward its example expression.

Stretch a Smile

Pull a springy mask toward its example expression. Six face handles share elastic links: pulling one moves its neighbors too. Pinned features stay put. Use at most twelve pulls per mask, then Frame your expression. Reset restores the neutral face but costs 6 points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

123
Mini gameTrace the outline without wasting your finite ink.

Ink Around

Trace the outline without wasting your finite ink. Every actual line segment spends ink; each fresh stroke costs another 12. Covered contour samples count once, so retracing or scribbling wastes your supply. Separated parts need a lift. Finish when ready; the card also grades at its deadline. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

124
Mini gameMove knots until no cords cross, without moving the anchors.

Crossed Cords

Move knots until no cords cross, without moving the anchors. Pinned knots stay fixed. Other knots can move to empty pegs only while every cord stays within its length limit and no knot lies on an unrelated cord. Sometimes a temporary detour helps. Twelve moves per board; Reset costs 6 points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

125
Mini gameGive exact change while keeping useful coins for the queue.

Coin Clerk

Give exact change while keeping useful coins for the queue. Build exact change from the coins actually in your till. A successful sale removes that change and deposits the customer's payment once. Read the next two customers before spending scarce small coins. Incorrect Serve returns the tray and costs 2 points and 0.3 seconds. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

126
Mini gameCrank linked gears until both output marks meet their targets.

Gear Waltz

Crank linked gears until both output marks meet their targets. One crank transfers one tooth pitch. Meshed neighbors turn oppositely; unequal tooth counts turn through different angles. Isolate an output to preserve its phase while fixing the other. Each machine allows 24 cranks and eight clutch changes. Reset costs 6. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

127
Mini gameFold and punch a matching pattern of little windows.

Folded Windows

Fold and punch a matching pattern of little windows. A punch cuts through every actual layer at its folded position. Unfolding opens the holes at their original positions; refolding never restores removed paper. You have six punch charges. A fresh sheet costs 6 points. Read crease directions and stack counts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

128
Mini gameWeave the colored draft with the correct over-under structure.

Ribbon Loom

Weave the colored draft with the correct over-under structure. Raised warp threads show above the chosen weft color. Throw spends one yarn length; Beat locks the row. Unpick discards the row and spends another length, with no refund. Each spool holds four lengths. Match both colors and the draft's up/down marks. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

129
Mini gamePass ribbons and catch the returning wooden boomerang.

Boomerang Picnic

Pass ribbons and catch the returning wooden boomerang. The free flight curves under retained spin and wind. Reposition for its real descending return; Catch opens hands for 0.3 seconds. A high or fast pass cannot be caught. Each twelve-second lawn has two finite throws. Ribbon passes remain earned even after a miss. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

130
Mini gameGuide the yo-yo through stars and return it to your hand.

Yo-Yo Show

Guide the yo-yo through stars and return it to your hand. A real string limits the disc's distance from your moving hand. Guide the swing or hold a calm sleeper where requested. Recall needs a fully extended spinning toy; winding consumes spin. A stalled or tangled toy loses the return, while completed stars remain. Two launches per eleven-second routine. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

131
Mini gameShake debris through the mesh while retaining valuable stones.

Treasure Sieve

Shake debris through the mesh while retaining valuable stones. Grains must physically fit and cross an actual mesh slot. Fine mesh retains smaller treasure and more debris; coarse mesh can lose useful stones. Reversals move the pile, while excess speed can eject material. Pour banks the current mixture once; the bell banks it automatically. Three finite samples. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

132
Mini gameKeep three supported plates spinning steadily.

Plate Circus

Keep three supported plates spinning steadily. One hand can service one rod at a time. Spin direction and the actual precession phase determine useful work; an opposing push adds wobble. Settle reduces lean by sacrificing spin. Watch effort, hand travel and other plates. One finite spare can replace a fallen plate. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

133
Mini gameInflate three hot glass vessels toward their dotted profiles.

Glass Breath

Inflate three hot glass vessels toward their dotted profiles. Heat makes the actual wall easier to inflate; cooling stiffens it. Rotation exposes different sides. Puffs expand existing material and thin the wall; hot thin sectors can crack. Each order has six heat charges and eight puffs. Inspect all 24 public sectors before choosing. Finish banks once; the bell banks automatically. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

134
Mini gameExpose the fossil outlines without chipping their delicate relief.

Careful Fossils

Expose the fossil outlines without chipping their delicate relief. The specimen outline and cover are public. Brush gently removes one layer; a chisel removes more cover and affects four neighbors, transmitting stress through thin material. Exposed cells can chip. Six chisel charges per slab and real cooldowns prevent brute-force work. Three twelve-second slabs offer fresh specimens. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

135
Mini gameCatch six falling eggs without cracking their shells.

Egg Cradle

Catch six falling eggs without cracking their shells. Centering alone is insufficient: the real cushion must slow the egg. Lower the hands through contact to reduce relative impact. Soft pads can bottom out; firm springs can exert too much force. Compression permanently wears the pad. Two spares last the whole round. Each public drop gives a fresh attempt. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

142
Mini gameFree the layered planks by moving bolts into real open holes.

Bolt Bench

Free the layered planks by moving bolts into real open holes. Six planks share eight bolts and two spare holes. A plank with one support swings around that hinge; without supports it falls away. Wait for moving wood to uncover a hole. Sixteen transfers and one replacement board are available per bench. Each actually cleared plank earns 10. All six add 20 and whole seconds left. Only the best attained clear pays once per bench; replacing costs 6. Three twelve-second benches. Practice aim: clear two benches. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

143
Mini gameHoist each load onto its receiving shelf using real rope support.

Hoist Yard

Hoist each load onto its receiving shelf using real rope support. More supporting rope runs lift a heavier load but wind more rope for the same rise. Rig only at the bottom. Moving the carriage leaves real pendulum sway; wait for control and lower onto the shelf. Each load has 120 effort, and a pull costs 6. A supported delivery earns 30 plus up to 10 for gentle placement and whole seconds left. Height alone earns zero. Three twelve-second loads. Practice aim: deliver all three. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

144
Mini gameSeparate the protected paper motif without tearing its interior.

Tear Along

Separate the protected paper motif without tearing its interior. Pulls part actual fiber bonds from the chosen crack tip. Grain and the ruler change which direction a firm tear takes. Gentle pulls part one bond; firm pulls can part two. Ten pulls and one replacement sheet per motif. Only physically disconnected paper counts. Each intact detached motif cell earns 3; all 16 intact cells add 20. Interior damage reduces the result. Replacement costs 6. Three eleven-second sheets. Practice aim: two intact separations. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

145
Mini gameAlign and retain four visible pin seams, then open the toy drawer.

Locked Drawer

Align and retain four visible pin seams, then open the toy drawer. All pin targets and springs are visible. Firm strokes travel farther; stiff springs and Strong tension reduce travel. Light tension retains pins in the shown binding order, while Strong bypasses that order. Oversetting jams the toy. Relax resets the pins but never refunds the twelve lift strokes. Each retained aligned pin earns 6. An opened drawer adds 20 and whole seconds left. Five six-second drawers. Practice aim: open three. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

146
Mini gameCarry glass panels into supported racks without losing their seals.

Glass Haul

Carry glass panels into supported racks without losing their seals. Sound contact keeps vacuum; striped porous regions leak. Pressure and cup area must support weight and acceleration, and a wide grip resists off-center torque. The low beam can crack an edge. A catch shelf recovers dropped glass; cracks permanently halve value. A finite gasket can seal a porous cup contact. Eight pumps and two spare cup gaskets last each rack. Supported panel deliveries earn 10,20 or 30; a cracked panel earns half. Attaching, pumping and carrying alone earn zero. Three twelve-second racks. Practice aim: six delivered panels. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

147
Mini gameBuild sound solder joints and safely power both electrical loads.

Solder Shop

Build sound solder joints and safely power both electrical loads. Both pad and lead need heat before solder wets them. Cold joints resist current; overheated pads burn. Let a joint cool to solidify it. Excess solder can bridge close pads and open a fuse. Each board has 12 solder units,72 heat units,four wick uses and two spare fuses. A load powered safely for a full second earns 12. Both add 20 and whole seconds left; only the best real test pays once. Three twelve-second boards. Practice aim: power both loads on two boards. Temperatures are toy units. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

148
Mini gamePull the cloth clear while keeping the dishes safely on the table.

Tablecloth Trick

Pull the cloth clear while keeping the dishes safely on the table. Quick pulls shorten friction contact but hit seams harder. Smooth pulls soften seam passage while dragging dishes farther. Cups and tall vases can tip; grip position changes which seam reaches them first. Four strokes withdraw the cloth, with two braces and one replacement setting. After full withdrawal, a safe plate/cup/vase earns 12/18/24 plus up to 6 for little drift. Fallen or tipped dishes earn zero; an unfinished cloth earns zero. Restage costs 4. Three twelve-second settings. Practice aim: six safe dishes. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

149
Mini gameLearn the switches, then match both target displays.

Switch Sleuth

Learn the switches, then match both target displays. Four pictured effects are hidden behind four switches. Your notebook keeps every observed before/after result. A press spends 1 charge; a test or reset spends 2. Exact Deliver closes this job. The assignment stays the same for all three jobs. Exact delivery earns 30 plus remaining charge and up to 8 whole seconds left. Three twelve-second jobs; Practice aim: deliver at least one exact target. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

150
Mini gameMove four boats through matched water levels.

Canal Steps

Move four boats through matched water levels. A water command transfers one unit over 0.2 seconds, then closes its valve. Gate passage takes 0.4 seconds and closes on arrival. Match the entry reach, both middle levels, then the exit reach. Draining fills the six-unit reuse basin first; filling uses that basin before fresh supply. Recovery returns lower water at a battery cost. Each full passage earns 25, plus 5 while no recovery pump has been needed. All four boats add up to 15 whole seconds left. Forty seconds; Practice aim: complete one boat. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

151
Mini gameFocus useful light to grow each tray without scorching it.

Lens Garden

Focus useful light to grow each tray without scorching it. Lens distance and aperture set the actual spot width and intensity. Match the tray's receiving width and watch useful dose. Open shutter spends finite battery, even when the spot misses. Delicate trays scorch at lower intensity. Adjust with the shutter closed to save light. A full bloom earns 30 minus up to 15 scorch, plus up to 8 whole seconds left. Partial dose earns no bloom award. Three twelve-second trays; Practice aim: grow one. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

152
Mini gameCombine survey readings and flag the hidden beacon.

Beacon Survey

Combine survey readings and flag the hidden beacon. Spend up to four charges on permanent bearing or range clues. Stations and rocks cannot hold the beacon. Each clue outlines its possible cells; combine useful stations before confirming once. Your confirmed result reveals the true position and closes that map. An exact flag earns 40 plus 3 per unused charge and up to 8 whole seconds left; an orthogonal neighbor earns 15. Three twelve-second maps; Practice aim: one exact beacon. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

153
Mini gameCross parents to grow the three requested flower traits.

Pollen Partners

Cross parents to grow the three requested flower traits. Parents spend one pollen each per cross. A bloom takes 0.6 seconds; its earned receipt reveals the alleles passed. Filled symbols dominate hollow ones. Each parent's two packets alternate, so observations help predict later crosses. This is an original simplified inheritance puzzle. Keep useful offspring as parents, leaving nursery room. An exact request earns 35 plus 2 per free nursery space. A deliberate one-trait partial submission earns 8 and closes that request. All three exact add up to 15 whole seconds left. Forty seconds; Practice aim: one exact request. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

154
Mini gameArrange the guests to satisfy their wishes before serving.

Dinner Circle

Arrange the guests to satisfy their wishes before serving. Near means next door around the circle; Away means not next door; Opposite means three seats apart. Six moves per course. A fixed host stays seated. The course pair wants to sit together. One Undo costs another move. Serve banks the actual arrangement once. Happy wishes earn 5 each, mutual near pairs 3, the course pair 6. All six wishes add 8 and up to 8 whole seconds left. Three twelve-second courses; Practice aim: serve four happy wishes. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

155
Mini gameTrade through finite stalls to fulfill three orders.

Barter Square

Trade through finite stalls to fulfill three orders. Trades move real goods between your ten-space bag and a stall's shelves. Reverse trades can recover needed materials. Read Give and Get before confirming. Orders consume the listed goods. Stall 1 receives two clay halfway through. Donations free bag space without points or refunds. Orders earn 25, 35 and 45. Only all three completed add 2 per leftover good and up to 15 whole seconds left. No money or auction bidding. Forty seconds; Practice aim: fulfill two orders. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.

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