626 games · 65 big · 88 minis included
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Big games(65)
Regular games(473)
Pocket Chess
Play across the table or challenge FavBot at three levels, with every move checked by the rules.
Property Circuit
Roll, trade, auction, and build across a full 40-space city with two to six local players or FavBots.
Deal District
Build property sets, collect rent, and steal key cards in a quick tactical race to three complete districts.
Color Clash
Match colors and numbers, play action cards, and empty your hand first against FavBots or two to six local players.
Pocket Poly Drop
Rotate, hold, and hard-drop seven four-cell shapes, clear longer chains, and master an original Endless or shared Daily well.
Chinese Mahjong
Draw, discard, claim melds, and complete a hand against three computer players in a four-seat Mahjong table.
Pocket Sudoku
Solve a clean nine-by-nine puzzle with notes, hints, and three difficulties that reward a sharper time.
Pocket Klondike Solitaire
Turn over a classic seven-column deal in Draw 1 or Draw 3, move descending color runs, and bring every suit home.
Pocket Ludo
Race FavBot or gather up to four local players to roll, block, capture rivals, and bring every piece home.
Pocket Checkers
Force captures, chain clever jumps, and crown your pieces in a complete English checkers match.
Word Weave
Build crossing words on a bonus board with a clever FavBot or another local player.
Pocket Capsule
Rotate two-color capsules, clear matching viruses, and build falling chains through progressive stages and puzzle challenges.
Candlemaze Chase
Collect lights, queue turns and chain lantern bursts through 36 seeded mazes, Expert chases and endless fresh layouts.
Texas Hold’em
Play no-limit poker with free chips, side pots and full showdowns against FavBot or up to six local players.
Crate Mouse
Push green crates in eight directions to surround the cats and turn them into cheese. Outsmart timed cat waves, sinkholes, traps and rolling yarn through 50 original levels, single-level challenges or endless enclosures.
Pocket Minesweeper
Follow the clues, flag suspected mines, and reveal every safe tile without setting one off.
Neon Snake
Queue sharp turns, grow your trail, and master Classic, Wrap, endless maze gates or a Daily 15 challenge.
Four in a Row
Stack bright counters, build a four-piece connection, and stop FavBot before the final drop.
Island Traders
Roll for resources, choose supplies, expand across a fresh hex island, and grow towns into cities.
Letter Lock
Deduce the hidden word from precise letter clues, with daily puzzles, fresh challenges and strict mode.
Blackjack
Classic blackjack with free chips, doubles, splits and insurance. Choose your shoe and dealer rules.
Pocket Mahjong Solitaire
Uncover layered tile layouts, match every free symbol, and rescue stubborn boards with a bounded partial shuffle.
World Conquest
Choose World or Archipelago, deploy armies, trade cards, and conquer 42 territories against friends or FavBots.
Merge Grid (2048)
Slide matching tiles together, plan around every new number, and build the biggest chain you can.
Orchard Slash
Slice composed fruit waves, sustain combos and earn harvest equipment in seeded challenges, or chase Classic, Arcade, Zen and Crazy scores.
Courtyard Fighters
Read recovery, mix your guard height and master seven artists through nine complete courtyard bouts.
Juniper Dojo
Master eight martial artists, real sidesteps, limb strings and height defense through ten complete school bouts.
Rail Routes
Collect matching train cards, claim routes, and race to complete journeys across the map.
Word Search
Trace hidden words through themed letter grids with varied directions, sizes and fresh puzzles.
Pocket Brick Breaker
Bank shots through armored formations, build chains, and conquer a 10-stage tour, Daily 5, or endless new boards.
Pocket FreeCell Solitaire
Build four foundations from a numbered deal using open cells, smart sequences, and unlimited undo.
Pocket Backgammon
Roll, block, hit, and bear off fifteen checkers against FavBot or a friend across the table.
Pocket Dominoes
Build both ends of a double-six chain, draw only when blocked, and race FavBot or a friend to 100 points.
Pocket Crossword
Solve original across-and-down clues on connected pocket grids, with fresh themed puzzles.
Ferrite Formation
Break accelerating formations, protect eroding shelters and survive seeded invasion waves with Standard, Expert and Practice challenges.
Bubble Shooter
Bank colorful shots off the walls, pop hanging groups, and clear verified seeded stages.
Pocket Five Dice
Roll three times, hold the dice worth keeping, and fill thirteen combo rows on an unlimited or shared Daily scorecard.
Pocket Color Sort
Pour matching top runs between stable tubes, separate every color, and unwind verified Unlimited or shared Daily racks without losing a recovery route.
Mansion Mystery
Explore nine rooms, question the detectives, keep private notes, and identify who hid the Starlight Compass.
Pocket Spider Solitaire
Arrange two decks into descending suited runs with one- and two-suit deals, exact undo, hints, and shared Daily tables.
Chromabeat Run
Find your rhythm across 36 fixed-stat neon courses in six packs, practice with checkpoints and earn clean-run, spark and jump-budget medals.
Word Hunt
Trace connected words in letter dice, beat your best, or race FavBot and up to six local players.
Pocket Fleet Hunt
Deploy a hidden fleet, track every public hit and miss, and outmaneuver an honest FavBot across two 10×10 seas.
Aether Dispatch
Fly 120 seeded deliveries across six districts, earn utility loadouts and master Extreme routes alongside Endless, contracts and Daily flights.
Rummy
Draw, meld runs and sets, lay off cards and go out against FavBot or up to four local players.
Big Two
Outplay three opponents with singles, pairs, triples and five-card poker combinations in complete four-seat Chinese Big Two matches, with fair FavBots or local friends.
Tien Len
Climb singles, groups and straights in the documented Thirteen edition of Tien Len. Time passes and two-bombs through seeded two-to-four-player matches.
Snakes & Ladders
Race across a lively winding board, climb ladders, dodge snakes, and play with friends or FavBots.
3D Color Cube Puzzle
Turn a true three-dimensional cube, build up from short scrambles, and master every face.
Starling Squadron
Track entering squadrons and diving attacks, recover a captured craft for dual fire and chase perfect challenge waves.
Pocket Nonogram
Decode row and column runs across unique unlimited and Daily picture grids, from a quick 5×5 to a grand 15×15.
Pocket Pool
Shape the cue with draw, follow and side spin through racks, fresh clearances and twelve position-school lessons.
Critter Rescue
Guide a curious crowd home through 859 authored rescue puzzles and 15 tutorials. Assign fifteen skills, build bridges, carve tunnels and avoid hazards with pause, rewind and automatic progress saving.
Tile Trails
Lay matching landscape tiles, finish features, and make each new turn reshape the map.
Phrase Wheel
Spin, choose consonants, buy vowels and solve phrases in a solo or local multiplayer match.
Gin Rummy
Arrange your melds, manage deadwood and outthink FavBot or a friend in a classic gin match.
Pocket Crate Push
Plan four-crate routes through irregular warehouses, or explore 6,000 lazy-loaded Boxoban levels near verified par.
Coppercat Climb
Climb sloped girders, evade rolling hazards and master elevator and rivet stages through seeded campaign and challenge shifts.
Number Runs
Build runs and groups from colorful tiles, reshape the table, and empty your rack before anyone else.
Pocket Gem Cascade
Swap scoring lines across deterministic 40-move fields, build longer drop chains, and chase Unlimited or shared Daily highs.
Secret Words
Connect hidden team words without revealing the danger word. Give clues or solve them with friends and FavBots.
Word Connections
Find four hidden groups among sixteen words, untangle red herrings and protect your remaining guesses.
Bridge
Bid, declare and control dummy through a full rubber match with natural-bidding FavBots.
Lantern Crossing
Carry your lantern through 96 seeded journeys, traffic, rafts and tram crossings, earning mastery and traveler looks without faster hops.
Pocket Reversi
Claim corners, outflank whole lines, and turn the board your color against FavBot or a friend.
Memory Match
Match pairs, race the clock, or build combos solo. Take turns with up to six local players.
Rope Orchard
Cut ropes, master 36 levels, and collect stars in fresh seeded Endless orchards.
Hearts
Pass three cards, dodge the queen of spades and choose when to shoot the moon against three FavBots.
Pocket Go
Place stones on a 9×9 board, capture surrounded groups, and challenge FavBot under Chinese area scoring and positional superko.
Relic Switchback
Carry relics through 96 expeditions across six districts, choose risk branches and earned utility kits, or chase Contract and Endless runs.
Pocket Kakuro: Cross Sums
Solve Kakuro cross sums by filling each run with unique digits that hit every clue across three uniquely solvable Daily and Unlimited grids.
Mosaic Draft
Draft tiles from shared displays, complete pattern rows, and turn color into connected points.
Rivermark Rally
Play classic wall-rebound paddle duels, optional spin rallies and local matches, with seeded rivals and practice.
Spades
Bid your tricks, protect a Nil and manage bags in a full partnership match with FavBots.
Dou Dizhu
Bid for the landlord, combine straights, airplanes, bombs and rockets, and battle two farmers in full three-seat Dou Dizhu with team scoring and fair FavBots.
Pocket Chinese Checkers
Race ten pieces into the opposite camp with two to six local players, or challenge FavBot across a canonical 121-hole star.
Jigsaw Puzzle
Fit interlocking pieces into original landscapes, with three sizes, edge sorting, and a useful preview.
Gem Traders
Collect gems, build permanent discounts, attract patrons, and race friends or FavBots to 15 prestige.
Word Ember
Link words, clear falling letters and stop burning tiles from reaching the bottom.
Metro Slipstream
Race 96 seeded dispatches, master barrier vaults and signal rolls, and choose equipment tradeoffs alongside Contract and Endless.
Seven Kingdoms
Pass hands through three ages, build a kingdom, trade with neighbors, and chase a brilliant final score.
Color Pair Drop
Rotate falling color pairs, connect groups of four, and plan gravity-driven chain reactions.
Pocket TriPeaks Solitaire
Chain cards one rank above or below the waste, uncover three layered peaks, and chase a bigger solver-verified deal.
Global Outbreak
Move as a team, treat four spreading strains, build field labs, and discover cures before outbreaks overwhelm the network.
Cloudstep Ascent
Climb 96 seeded peaks across six platform regions, earn utility charms and master Extreme ascents alongside Summit, Gale and Endless.
Tic-Tac-Toe
Take the classic three-in-a-row duel further with alternate grids, quick rematches, and a challenging opponent.
Number Trio
Pair 1 with 2, then double matching tiles. Read the incoming tile and protect your space.
Penalty Shootout
Bend physical shots past a moving keeper, then read the striker and time your dive.
Number Triangle
Deduce shared corner numbers from linked triangle edge sums, combining sparse clues in three-to-five-row uniquely determined networks and daily puzzles.
Pocket Code Breaker
Read exact and color-only clues across four difficulty profiles, unlimited puzzles, and a shared Daily code.
Anagram Rush
Turn a rack of letters into words, unlock the longest answer and keep your streak alive.
Watercourse
Carve channels around stone gates and dangerous vents to guide every drop into the waiting basin.
Crazy Eights
Match rank or suit, use wild eights and empty your hand against FavBots or up to four local players.
Pocket Kalah Mancala
Sow seeds around a classic Mancala board, earn extra turns, capture from opposite pits, and finish with the fullest store.
Slingworks
Launch marble, iron, and burst shots into tumbling structures. Win with fewer shots and earn three stars.
Food Draft
Draft tasty combinations, read the passing hands, and save room for dessert across three rounds.
Word Circuit
Connect a wheel of letters to fill crossing words and discover bonus answers.
Pocket Bowling
Shape your delivery, read three oil patterns, and chase strikes in a full ten-frame match or seeded spare circuit.
Pocket Pyramid Solitaire
Remove exposed kings and pairs totaling thirteen, work through three stock passes, and clear every card from the pyramid.
Card Lines
Play matching cards to claim spaces, wield wild Jacks, and link chips into winning lines with friends or FavBots.
Letter Hive
Build words around one essential letter, find pangrams and climb the hive ranks.
Numberlink
Link matching endpoints without crossing, and cover the whole grid in fresh verified puzzles.
Pocket Mini Golf
Read banks and hazards across 18 designed holes, fresh seeded courses and a shared Daily nine.
Pocket Sliding Blocks
Slide long blocks along their lanes, open a route for the coral piece, and solve unlimited boards near their optimal par.
Sliding Pipes
Slide unrotatable channels around locked tiles, connect reciprocal ports and collect three route stars across 72 certified 4×4 and 5×5 waterways.
Piece Release
Peel joined arrow pieces from a crowded field. Read escape rays, open numbered locks and solve authored lessons, seeded campaigns, daily puzzles or unlimited challenges.
Go Fish
Remember requests, gather four-card books and go fishing against FavBots or up to four local players.
Pocket Glide
Tap through shifting gates, chase a longer flight, and beat the best run saved on this device.
Pattern Tiles
Build clever color-and-shape lines, score the intersections, and chase a perfect six-tile pattern.
War
Turn cards together, settle escalating wars and follow a classic chance-driven contest with a bot or friend.
Jewel Triplets
Cycle falling jewels into horizontal, vertical, or diagonal matches and keep the cascade alive.
Clue Chorus
Cooperate with three to seven people: commit private clues, cancel duplicates, and make one guess per card through classic 13-card or custom decks.
Letter Circle
Help two to six local people discover their hidden letters with numbered word clues, then arrange final words with shared bonus letters and a wildcard.
Letter Lane
Spell category answers to pull seventeen consonants toward your team. Capture eight letters through timed, relaxed or quick matches with local teams or FavBot.
Monster City
Push your luck, claim the city, and build a monster with powerful upgrades. Battle FavBots or up to six local players.
Bootfall Descent
Master authored shafts or build your gunboots through seeded expeditions, sector upgrades and tougher Overdrive runs.
Word Territory
Claim letters with words, defend your territory and outspell a friend or FavBot.
Letter Claim
Share six letters, steal rival words and bank held stars at corner vortices in a complete 25-point race or longer 40-point matches.
Number Match
Clear equal numbers or pairs totaling ten, uncover connections across gaps and extend your board when the remaining pairs run out.
Sum Grid
Cross out numbers until every row and column reaches its target, with uniquely verified 3×3–7×7 seeded grids, three difficulties, daily puzzles and saved attempts.
Court Bluff
Bluff your role, challenge a rival, and protect your last influence in a tense game for up to six.
Pocket Darts
Steady your release, plan a double checkout, and play legs, sets or practice finishes solo, locally or against FavBot.
Quilt Duel
Draft 33 intricate patches, manage buttons and time, and create a winning quilt against FavBot or a friend.
Cloudfin Patrol
Dodge air squadrons, collect formation bonuses and time limited evasive loops through seeded patrols, campaign bosses and Endless flights.
Cloud Raid
Guide a cat craft through altitude-dependent windows, low fuel runs, open-cloud fighters and an inner guardian.
Canasta
Plan opening melds, control frozen discard piles and build canastas with a FavBot partner in a full match.
Letter Shift
Slide letter columns into words and light every tile in a shifting word puzzle.
Tangram
Rotate and mirror all seven classic tans into original silhouettes, with exact geometry, guided practice, hints and saved attempts.
Crown Domains
Weigh draft order against richer land. Connect crowned landscapes with FavBots or up to four local rulers.
Prismstep Pyramid
Color a stepped pyramid while escaping pursuers, falling hazards and reverters across seeded chapters and endless color challenges.
Forbidden Words
Describe secret words without their forbidden clues, with timed team rounds and original card decks.
Royal Letters
Read the court, protect your hand, and earn favor through clever deduction with up to six players.
Pocket Block Mosaic
Fit three-piece trays onto a 9×9 mosaic, clear full lines and boxes together, and keep the endless board alive.
Pocket Gomoku
Place stones, build a line of five, and outthink FavBot or a friend on a classic 15×15 board.
Fernblade Quest
Master blade combat, collect potions, spend charged magic and ride captured beasts through original glades and seeded quests.
Cribbage
Choose your crib discards, peg fifteens and runs, then count hands in a classic match with a bot or friend.
Golf (Six-card)
Build a low six-card layout, cancel matching columns and play complete one-, nine- or eighteen-hole matches against fair FavBots or up to six local players.
Picture Word
Read four original pictures, discover their shared idea and build the hidden word.
Pocket Line Up
Route colored pieces through open paths, form lines of five, and plan around the next three pieces before the board fills.
Tower Steps
Move your builders, raise towers, block rival climbs, and reach the winning height first.
Loamlight Burrow
Carve soil tunnels, inflate pursuing creatures and set rock traps in seeded underground stages, campaign and practice.
Old Maid
Draw from a neighbor, discard matching pairs and avoid the final unmatched queen with bots or local friends.
Pile Sweep
Chain matching ranks, sweep complete piles and shed every card before opponents in full standard-deck rounds against FavBots or up to six local players.
Bird Sanctuary
Attract birds, grow three habitats and build a powerful wildlife engine against FavBots or local friends.
Meaning Trail
Find a hidden word through meaning connections in an original 1,707-word atlas, with warmth or rank feedback, familiar or full answer pools, and optional neighbor hints.
Dot Orchard
Connect same-color dots, close loops to harvest that color, crack ice and sink anchors across a seeded campaign and fresh challenges.
Copperwing Patrol
Collect capsules, choose six-slot power upgrades and steer trailing options through scrolling gates, bosses, 36 missions and seeded expeditions.
Fuel Patrol
A rabbit pilot crosses six landscapes with forward lasers, falling bombs, fuel targets and a defended final core.
Starbird Guard
Time a recharging barrier through five bird stages, clip wings for bonuses and open the guardian ship's layered armor across seeded arcade patrols.
Corner Pieces
Fit colorful polyominoes together and extend your territory corner to corner across the board.
Euchre
Choose trump, command the bowers and decide when to go alone in partnership Euchre with FavBots.
Hokm
Command trump from five private cards, follow suit and win seven tricks with your partner. Play full seeded matches with local players or fair FavBots.
Word Grove
Spell words to clear fading tiles, grow woodland creatures and rescue a living letter garden.
Letter Terrace
Build crossing words and stack new letters to transform them, using full seven-tile racks and five-high stacks in solo, FavBot or two-to-four-player matches.
Word Hands
Draw, arrange letter cards into words and discard through eight growing rounds. Manage indivisible double letters, final turns and unique bonuses with up to eight players.
Pocket Calcudoku
Complete Latin-grid rows and columns while satisfying connected arithmetic cages across three uniquely solvable sizes.
Guess the Character
Ask revealing questions, eliminate unlikely faces, and guess the mystery character before FavBot or a friend.
Griddlehop
Tread every ingredient segment, trigger cascading stacks and use scarce pepper to escape ladder-climbing pursuers.
Sketch Harbor
Draw original prompts with real teammates, rotate artists and race through an original harbor course, including simultaneous All Play and cooperative practice.
Danger Deck
Peek ahead, defuse danger, and turn the tables in a survival card game for up to five players.
Pocket Slitherlink: Number Loop
Solve Slitherlink number-loop puzzles by drawing one non-branching line around clues across unique Daily and Unlimited boards in three sizes.
Planet Renewal
Build a corporation and reshape a shared planet in solo, FavBot or local matches.
Bunny Bubble Tower
Trap chasing creatures in floating bubbles, pop connected chains and climb original stage towers in campaign, seeded challenges and Endless.
Word Ladder
Transform one word into another through valid single-letter steps, and discover the shortest route.
Quaypark Shuffle
Plan temporary parking spaces and linked exits across 12 Expanded challenges, the original 60 Classic lots, three densities and varied random puzzles.
Pinochle
Win tricks, reuse exposed melds and master the final compulsory-play phase of traditional two-player Pinochle.
Tarneeb
Auction a seven-to-thirteen-trick partnership contract, choose trump and manage the risk of kaboot sweeps through full seeded matches.
Woodland Factions
Lead one of four asymmetric woodland factions through crafting, conflict and political upheaval.
Tumbletruck Trails
Balance a suspended-wheel truck over rough terrain, manage torque and fuel, and explore a separate garage progression mode.
Seven Clues
Match seven clues to answers built from a shared collection of letter fragments.
Pocket Hashi
Join numbered islands with one or two uncrossed bridges and complete one uniquely solvable connected network.
Hook Lines
Trace switched cables and forked catches, then retract free hooks in the right order. Explore ninety seeded stages per tier, daily diagrams and unlimited puzzles.
Hidden Knights
Build teams, debate secret loyalties, and protect the Seer through five quests. A face-to-face game for 5–10 local players.
Snowpuff Scramble
Build snowballs around pursuing creatures and kick them into cascading clears through original platform stages and seeded challenges.
Anagrams: Word Stealing
Build words from a shared letter pool, steal longer words and outspell FavBot or local rivals.
Pocket Sliding Puzzle
Shift numbered tiles through one empty space across three solver-replayable scramble depths and a shared Daily board.
Ironfield Dominion
Build an industrial faction, command mechs and claim six achievements in an economic territory race.
Rooftop Afterlight
Shape jumps through 96 seeded rooftop routes, glass galleries and crumbling bridges, earning clean-landing mastery with fixed movement.
Word Jigsaw
Fit crossword fragments together around a theme until every word connects.
Anagram Grid
Rearrange a shared letter multiset into a word square whose rows match its columns. Explore fresh or daily 3×3, 4×4 and 5×5 challenges with undo and hints.
Baccarat
Play a free-chip Punto Banco session with Player, Banker and Tie bets and the complete third-card tableau.
Pocket Maze
Trace a perfect maze from entrance to exit across three sizes, with endless routes and one shared Daily challenge.
Moon Landing
Guide a lunar capsule onto multiplier pads, counter drift and conserve fuel while choosing safe wide or rewarding narrow sites.
Cargo Rescue
Descend defended caverns, recover fuel, attach a swinging cargo pod and tow it into space while managing shields and reactor power.
Robot Escape
Escape lethal wire rooms by planting to aim, exploiting robot crossfire and outrunning the invincible Brightball.
Orbit Armada
Circle an orbital arena, intercept spiraling formations, collect twin guns and sweep safe chance stages through seeded warps.
Rule Garden
Push living rule statements, transform objects and solve original gardens with dynamic properties and reversible moves.
Hearthwing Rescue
Pilot a wraparound world, intercept abductors and return passengers home through radar-guided patrols, endless waves and practice.
Letter Courtyard
Swap 21 letters into six crossed words, with exact repeat-letter clues, a proven ten-swap opening, Classic and Practice budgets, and fresh or daily puzzles.
Reedcoil Marbles
Aim the otter's centered launcher into flowing marble chains, make gap shots and chain reactions through 36 courses, fresh seeds, Endless and Practice.
Dream Pictures
Offer a clever clue, choose a tempting decoy, and follow your imagination through 84 original pictures. For 3–8 local players.
Thirty-One
Build a three-card score in one suit, knock at the right time and survive a full Scat elimination match with FavBots or local players.
Polarity Passage
Flip gravity through 36 fixed-stat courses in six packs, learn with checkpoints and earn clean-run, gold and time-trial medals.
Pocket Cryptogram
Crack letter substitutions to reveal original sayings, using patterns, frequency and careful deductions.
Clockwork Cabinet
Inspect a tactile mechanical cabinet, couple gears, route light and unlock original multi-stage chambers.
Reefward Keepers
Grow elemental powers and protect a living island in a deep cooperative game for 1–4 keepers.
Teen Patti
Play with free chips, choose blind or seen stakes and resolve shows and sideshows against bots or local rivals.
Puffwing Duel
Ride momentum, beat rivals from above and catch hatchling eggs through 24 original stages, seeded duels and Endless.
Letter Constellation
Solve two, four or eight five-letter words with shared guesses, independent repeat-letter clues, fresh puzzles and daily challenges.
Mini games(88)
Party Game Festival
Choose from all 88 mini-games and compete with FavBots.
Shared playfield(31)
Orchard Haul
Collect valuable fruit and bank it at orchard baskets. Heavy loads slow your route; watch gust warnings, share a changing field with FavBots and choose when to deliver. Play a full standalone mini-game match or the same rules inside Party Game Festival.
Meadow Paint
Paint and reclaim a meadow against offline FavBots. Flowers carry extra value; finite brush strokes, timed refills and seeded rocks make routes matter. Own the most territory when the clock ends, in a standalone mini-game match or inside Party Game Festival.
Canopy Dodge
Read falling seed-pod warnings, reach safe ground and use two brief guards wisely. Three hearts and optional leaf pickups create a survival contest against offline FavBots, or a complete solo practice round. Standalone play and Party Game Festival share the same rules.
Picnic Bid
Plan six sealed food auctions with a twenty-four-coin budget. Meet reserves, assemble useful sets and read rival baskets; tied highest bids make no sale. Compete against offline FavBots or practice alone, with the same rules used inside Party Game Festival.
Acorn Bankshot
Aim eight finite acorns across a real target table. Adjust power, bank off walls, avoid bumpers and read moving rings before offline FavBots claim them. Play a complete standalone mini-game match or solo Practice with the same physical rules inside Party Game Festival.
Bridge Patch
Build reciprocal bridges on a shared board and guide actual couriers to three changing public baskets. Manage finite stock, choose shapes and rotations, and respond to rival edits. Complete standalone matches or solo Practice share the same construction rules as Party Game Festival.
Balloon Beacon
Arrive at each beacon at the right altitude. Burn before a climb; retained heat keeps lifting after release. Vent early for descent and save finite fuel. Eight beacons arrive every four seconds. Marked beacons refill 3 fuel when reached; three emergency reserves can add 2 fuel after an empty low landing. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Snowball Circuit
Pack powder and roll through four numbered arches. Powder grows your mass and radius, making the ball heavier to steer. Each arch requires its marked mass. Brake before turns; bumpers turn momentum and shed snow. Powder is finite and each seat has the same independent course. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Magnet Sweep
Pull opposite-pole pucks into your collector. Opposite poles attract and matching poles repel. Every active field contributes to shared puck motion. Flip and capture heat the coil; overheating disables its field for 1.2 seconds while you can still move. Simultaneous contacts split a puck equally. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Coral Cache
Bring reef treasure back to the surface before your air runs out. Dive for shared treasure, then bank it at the surface. Deeper finds are valuable, but cargo slows swimming and uses air faster. Surface refilling takes one second. Empty-air rescue loses unbanked cargo and costs recovery time. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Butterfly Sweep
Catch moving insects with carefully placed, limited net sweeps. A sweep lands after a short wind-up. Lead moving butterflies and beetles, look for clustered catches, and conserve four charges before a timed re-net. Catching all three species earns a set bonus. Rival nets compete for the same insects. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Paddle Junction
Defend your goal and steer physical returns into rival goals. Occupied arena edges have paddles; unused edges reflect. Contact position steers the ball and paddle movement adds bounded spin. The last paddle to touch a scoring ball owns the attack. Read visible bumpers and keep two burst charges for difficult saves. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Sail Sprint
Sail through four numbered buoy gates. Turn across the wind when the sail stalls in the no-go zone. Tight trim suits close wind; medium suits a beam reach; loose suits wind from behind. Water momentum persists after turning. Banks and the reef slow actual motion. Every seat has the same independent course. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Chestnut Pass
Pass a glowing chestnut before its heat bell, and outplay timely rebounds. Thirty seconds give each competitor two equal starting-holder turns; Practice has five six-second heats. Every throw takes real travel time; in-flight expiry burns the sender. You cannot immediately pass back to your sender. Unoccupied stations are cooling posts: only the currently open post accepts a clean delivery. Rebound shields redirect one arrival. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Tug Circle
Pull a shared rope knot into your home petals without exhausting your grip. Three ten-second pulls change grass, dew and wind conditions. Pull applies force but drains stamina. Brace pulls gently with less drain; Rest restores stamina. A paid Heave adds a strong 0.45-second force burst; time it against rival pulls. The knot has momentum, drag and restoring tension. Hold it inside your goal briefly to capture, then it recenters. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Moss Sumo
Use momentum and committed shoulder dashes to push rivals outside a stump ring. Three ten-second bouts use actual body contact. A dash winds up briefly and keeps its chosen direction; it costs stamina. Bracing slows movement and resists impacts. An edge mistake causes a short recovery before you return with temporary protection. Practice pushes passive training posts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Ribbon Circuit
Steer through gates while leaving solid ribbon that blocks every skater. Three ten-second circuits move at a fixed cadence. Reverse turns are unavailable. Trails remain solid for the whole circuit; head-on and crossing collisions resolve together. Gap stops laying new ribbon for three steps but never passes through existing walls. A crash waits for the next circuit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Lantern Sneak
Bring flowers to your nest while hiding behind crates from sweeping lanterns. Gold cells are currently lit. Crates block actual light rays and movement, creating usable shadows. Exposure rises in an unobstructed beam and falls in shade. Full exposure loses carried flowers and causes a short retreat. Carry at most three; return to the upper-left nest to bank them. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Bucket Patrol
Protect a shared nursery by removing heat and wetting threatened flower beds. Carry four water charges. Heat transfers between neighboring combustible beds; stone paths block transfer and wetness delays ignition. Spark warnings announce another ignition. Refilling takes 0.8 seconds. Intense heat can spill water and force recovery, so work from a safe nearby cell. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Bench Bell
Reach an open garden bench after the bell and commit to Sit before a rival. The visible bell opens one fewer bench than competitors. Each competitor gets every relative starting position twice across four, six or eight heats. Practice has five heats. Plan around solid flower boxes; moving benches stop at the bell. Sitting takes0.1seconds at your actual position. Every heat resets the contest. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Dodge Court
Land real live-ball hits and face incoming throws for clean empty-handed catches. Three twelve-second courts restore equal starting balls. Throws wind up briefly and then keep a fixed flight direction. Screens, walls and floor contact make balls dead; retrieve a dead ball with empty hands. Catch for a short window while facing the incoming ball. A hit causes a brief return with visible protection. Solo Practice uses moving wooden targets and a visible launcher. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Pasture Roundup
Guide shared sheep through your striped pen mouth using real flock pressure. Three twelve-second visits each release eight sheep. Your presence pushes sheep away; their separation, alignment and cohesion affect the whole flock. Stand opposite your pen to guide a sheep inward, and keep repositioning. Four Bark charges create a wider quarter-second pressure pulse across the entire round. Stone or fence layouts change usable approaches. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Brittle Steps
Stay supported on a cracking floor whose wear follows every player’s traffic. Three ten-second floors give fresh connected routes. Standing load wears your tile and strains supported neighbors; cracks warn before lasting holes. Reinforcement commits you briefly while wear continues. Choose routes and repair timing to preserve an escape rather than waiting on a weak tile. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Log Jostle
Match a rotating log’s spin with your feet and recover your balance after shared impulses. Three ten-second rolls use a dry, slick or eddy river setting. Every rider contributes to one shared log velocity. Foot response weakens with fatigue; your actual spin mismatch, lean and offset determine a fall. Three paid Stomps change the shared spin and endanger your own footing too. A splash causes a short return. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Banner Chase
Bring a rival banner home while protecting or retrieving your own. Every competitor has a striped safe home. The circular center and every home pad forbid tags. Elsewhere you can tag an intruder only inside your own nearest-home territory. Carry one banner, move slower with it, and bank only while your own banner is home. Three committed Sprints give speed without protection. A tag drops the carried banner. Each competitive stolen-banner episode allows nine seconds of carrying, then drops the banner at its actual position. Dropping and regrabbing never refreshes that episode clock; exhausted banners wait for owner recovery or the ordinary four-second return. Solo Practice offers three neutral banners past moving sentries, exempt from the carrying limit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Turnabout Garden
Turn shared corridor hubs and race through three ordered garden stamps. Three twelve-second courtyards each have three ordered stamps. Brass hubs turn a quarter circle and briefly close their ports. A rival can change your shortcut, so compare it with the always-open rim. Earned stamps remain yours. Each new ordered stamp earns 100. Finish a field for its remaining ticks as a speed bonus; all three fields count. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Pogo Crossing
Load a real pogo spring and land on the three numbered islands. Three twelve-second crossings mix short hops, raised islands and low canopies. More compression launches higher but spends longer in the air. Steer into a real landing; water returns you to the last island after a short recovery. Only ordered supported landings earn 100 each. Finish a crossing for its remaining ticks; splashes cost travel time. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Cliff Scramble
Choose reachable handholds and reach three height bands on each wall. Three twelve-second walls offer direct pulls and broad resting shelves. A longer pull spends more grip; narrow holds drain it while broad shelves restore it. Occupied narrow grips are contested, and running out of grip drops you to a lower safe shelf. Each new height band earns 100 once. Reaching the top adds the wall’s remaining ticks; reclimbing cannot farm points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Squeeze Street
Change size to pass slit alleys or open weight doors on the way to each stop. Small is fast and fits teal slits. Large is heavy enough to open gold pressure doors, which everyone can use. Both spend stretch carried across all districts; normal size restores it. Walls block actual bodies, and doors wait for the mouth to clear before closing. Each new ordered stop earns 100. Finish a district for its remaining ticks; stretch and open-door choices change the route rather than grant points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Turntable Trek
Reach three ordered stamps across rotating timber turntables. Three twelve-second fields use opposed and offset discs. Rotation carries you while standing and adds real sideways velocity at takeoff. A hop has fixed height: choose its bearing and edge position. Water returns you to the last staging disc. A stamp counts only on supported landing or walking contact. Each earns 100; completing the field adds remaining ticks. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Burrow Rally
Dig shared shortcuts and reach three ordered checkpoint burrows. Three twelve-second fields have soft soil, firm ridges and impassable slate. Digging spends effort, and open tunnels can be used by everyone. Recover effort in passages and faster at vents. The perimeter surface route remains open; only checkpoint progress scores. Each new ordered burrow earns 100. Finish a field for its remaining ticks. Excavation itself gives no points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Individual challenges(57)
Parcel Shuffle
Read a conveyor's parcels, match their symbol or color as the sorting rule changes, and protect a rewarding streak. Compete against offline FavBots or practice alone using the same mini-game rules as Party Game Festival.
Garden Glimpse
Study a garden trail, follow it from memory and spend limited scouting wisely. Reach three gardens while limiting mistakes against offline FavBots, or practice alone. Standalone matches and Party Game Festival share the same rules and original artwork.
Supper Stack
Prepare the warm layer and serve seven pictured stacks. Read each ticket from bottom to top. Heat its marked ingredient for 0.6 seconds, stack four layers and serve before the five-second bell. Undo repairs a wrong top layer; a partial correct base still counts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Cup Trail
Follow the moon and star through the cup swaps. Study both tokens before the cups close. Follow three swaps, then choose the cup holding the requested token. One answer locks; both tokens appear at the reveal. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Crowd Tally
Count the requested hats entering and leaving the station. Each hall starts empty. Add only the requested hats entering, subtract those leaving, and ignore the other kind. Keep your tally, then seal it when the doors stop. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Key Twirl
Choose and turn the key that fits each toothed opening. Compare the actual teeth. Choose one of three keys and rotate in quarter turns before inserting. Each cabinet has three openings; a wrong fit briefly jams the lock and costs earned points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Gallery Glance
Remember the exhibits and mark what changes behind the curtain. Study shape and position. After the curtain, mark only the announced number of changed exhibits and seal the inspection. Marks can be toggled until sealed; the reveal compares both scenes. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Luggage Layers
Pack valuable belongings around the suitcase blocks. Choose a belonging, rotate it and tap its top-left anchor. Packed items cannot overlap or cover a blocked cell. Remove a selected item to repack; Ship locks the case before its departure. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Counterweight Crew
Share six parcels across three target loads. Select a numbered parcel, then move it to a scale or back to the bank. The same parcel cannot exist twice. Balance the whole job, then dispatch; near-matches still earn useful points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Rope Recess
Clear each rope with your actual jump height. Choose an arc, then time Jump against the next crossing. A short hop costs 1 stamina; a high leap costs 1.8 and can cover close double turns. Standing restores stamina. A caught rope briefly trips you. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Kite Keeper
Guide a tethered kite through eight wind bells. Line length changes reach while wind and momentum move the kite. Read the next bell, tension and strain. Overstrain snaps the line; a fresh kite returns after 0.9 seconds and keeps banked bells. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Tray Trek
Keep the real cargo aboard through four trail legs. Counter each visible road bump before the bread, cups and berries slide off. Their mass, friction and collisions differ. Three braces briefly steady the tray; use them at dangerous edges. Each eight-second leg banks its surviving load and brings a fresh tray. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Bubble Pouch
Launch bubbles into reed nets and bank their volume. Each puff spends 1 air and grows the bubble. Large bubbles rise faster and score more but need wider clearance. Choose the launch position using current wind, then release. Thorns pop actual bubbles; only a net catch scores. Air slowly refills and at most three bubbles fly at once. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Ferry Queue
Earn the most fares by loading and dispatching your two ferries efficiently. Each ferry has four seats. Groups need one or two seats and show their destination and deadline. Boats sail out and back; only riders arriving at the correct destination earn fares. A full correct load earns a bonus. Every participant receives the same timetable. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Domino Reach
Build a falling domino chain that physically reaches the target bells. Three construction windows share the same challenge for every participant. Use finite dominoes and their fall directions to bridge gaps around blocks. Only actual falling contact continues a chain. You have two launches per window; reset and repair after a broken chain. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Cargo Cut
Cut suspension ropes at the right moment to deliver swinging cargo into matching moving carts. Three timed cargo windows use real swing, gravity and release velocity. With two ropes, the first cut creates a swing; cutting the remaining rope releases it. Read moving carts and bumpers. A wrong cart or a miss earns no delivery; a limited reset gives another chance. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Lantern Chorus
Watch both lantern lines and echo the one requested. Remember Moon and Sun separately. After the lights, echo the named line first-to-last or last-to-first. One wrong step locks that phrase; the correct prefix still counts. Five fresh phrases give a chance to recover. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Skillet Shift
Keep three pans working and serve both faces golden. Fourteen foods arrive in paired or triple bursts. Load empty pans, watch both face values and flip before the lower face burns. Low heat browns 1 unit per tick; High 2. Serving partial quality frees a pan; scrap uses up that finite food. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Switch Cabin
Route twelve trains to their depots without crossing collisions. Red holds an entry before the shared crossing. Release one side at a time, then set Hill or Branch at Fork 1 and Quay or Park at Fork 2. A train keeps a fork already passed. Read its depot mark and current position. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Ink Cutouts
Print the target by choosing the right stencil order and rotation. Each colored plate overwrites the paper beneath its cutouts. You have four impressions per paper and two washes per job. Choose layers in order, then Seal. A wash clears the paper but costs 4 points and 0.5 seconds. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Photo Huddle
Catch the requested visitors together in one clear frame. Frame every requested visitor without cutting faces or including unwanted guests. A close zoom adds size credit; a wide frame makes groups easier. Foreground plants hide faces. Each eight-second assignment gives two shots; exposure takes 0.2 seconds and only the best photo counts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Cube Post
Roll the requested stamp face onto each delivery stop. Rolling turns all six physical faces. A stop accepts only its marked face against the ground. Use the public cube net and plan a loop when you arrive with the wrong face. Each rooftop route has two ordered stops; returning costs 2 earned points and keeps delivered cards. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Crate Order
Uncover and dispatch the next exact parcel without filling your buffers. Only the top crate can move, and every pile holds at most three. The ribbon shows the shipping order. Move blockers into spare piles, select the requested exposed crate and Dispatch. Reset restores only unshipped crates and costs 4 earned points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Hammer Hurl
Release a spinning hammer onto the landing islands. Build retained angular speed, then release along the actual tangent. Loft changes height and range; the cage and field sector can foul a throw. Coasting restores stamina. Each twelve-second field gives two attempts; only its best valid island landing is banked. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Spout Catch
Pour actual falling droplets into the enamel cups. Spout motion carries into each droplet. Read the cups' motion, side drift and solid baffles before pouring. Each twelve-second table has forty drops and three ten-drop cups. Overflow and spills earn zero; every full cup adds five. A new table brings a fresh supply. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Clay Curve
Cut three clay blanks toward the dotted profiles. The wheel turns through eight sectors. Cut contacts the rotating front for 0.6 seconds at the selected radius; smaller depth cuts farther inward. Broad tools also remove neighboring material. Clay never grows back. One fresh blank per order costs 1.6 seconds. Fire early when satisfied or let the order bell bank the actual fit. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Ring Roost
Drop rope rings cleanly around the wooden perches. One wide and one narrow ring per twelve-second field. A descending ring must clear the peg through its inner opening at the peg's actual height. Wide rings have more clearance and more wind drag; narrow rings hold their course better. Rim overlap earns zero. All fields use the same physical flight rules. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Pebble Ripple
Skip three real stones over the moving water. Each twelve-second shore gives one stone. A bounce depends on retained speed, spin and incidence against the current local wave normal. High spin starts ten percent slower but lasts longer. Every impact loses energy. Marked ripple ranges reward contact, not airborne passage; one angle does not suit every wave. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Peg Tumble
Steer falling marbles through pegs into bank pockets. One marble per twelve-second course. Keep steering during its fall; pegs remain solid and each pays only once. Gold marks 1 then 2 carry ten each and open the ×3 route; other unique contacts carry five. The bottom pocket multiplies real carried value. A timed-out marble earns zero. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Stretch a Smile
Pull a springy mask toward its example expression. Six face handles share elastic links: pulling one moves its neighbors too. Pinned features stay put. Use at most twelve pulls per mask, then Frame your expression. Reset restores the neutral face but costs 6 points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Ink Around
Trace the outline without wasting your finite ink. Every actual line segment spends ink; each fresh stroke costs another 12. Covered contour samples count once, so retracing or scribbling wastes your supply. Separated parts need a lift. Finish when ready; the card also grades at its deadline. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Crossed Cords
Move knots until no cords cross, without moving the anchors. Pinned knots stay fixed. Other knots can move to empty pegs only while every cord stays within its length limit and no knot lies on an unrelated cord. Sometimes a temporary detour helps. Twelve moves per board; Reset costs 6 points. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Coin Clerk
Give exact change while keeping useful coins for the queue. Build exact change from the coins actually in your till. A successful sale removes that change and deposits the customer's payment once. Read the next two customers before spending scarce small coins. Incorrect Serve returns the tray and costs 2 points and 0.3 seconds. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Gear Waltz
Crank linked gears until both output marks meet their targets. One crank transfers one tooth pitch. Meshed neighbors turn oppositely; unequal tooth counts turn through different angles. Isolate an output to preserve its phase while fixing the other. Each machine allows 24 cranks and eight clutch changes. Reset costs 6. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Folded Windows
Fold and punch a matching pattern of little windows. A punch cuts through every actual layer at its folded position. Unfolding opens the holes at their original positions; refolding never restores removed paper. You have six punch charges. A fresh sheet costs 6 points. Read crease directions and stack counts. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Ribbon Loom
Weave the colored draft with the correct over-under structure. Raised warp threads show above the chosen weft color. Throw spends one yarn length; Beat locks the row. Unpick discards the row and spends another length, with no refund. Each spool holds four lengths. Match both colors and the draft's up/down marks. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Boomerang Picnic
Pass ribbons and catch the returning wooden boomerang. The free flight curves under retained spin and wind. Reposition for its real descending return; Catch opens hands for 0.3 seconds. A high or fast pass cannot be caught. Each twelve-second lawn has two finite throws. Ribbon passes remain earned even after a miss. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Yo-Yo Show
Guide the yo-yo through stars and return it to your hand. A real string limits the disc's distance from your moving hand. Guide the swing or hold a calm sleeper where requested. Recall needs a fully extended spinning toy; winding consumes spin. A stalled or tangled toy loses the return, while completed stars remain. Two launches per eleven-second routine. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Treasure Sieve
Shake debris through the mesh while retaining valuable stones. Grains must physically fit and cross an actual mesh slot. Fine mesh retains smaller treasure and more debris; coarse mesh can lose useful stones. Reversals move the pile, while excess speed can eject material. Pour banks the current mixture once; the bell banks it automatically. Three finite samples. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Plate Circus
Keep three supported plates spinning steadily. One hand can service one rod at a time. Spin direction and the actual precession phase determine useful work; an opposing push adds wobble. Settle reduces lean by sacrificing spin. Watch effort, hand travel and other plates. One finite spare can replace a fallen plate. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Glass Breath
Inflate three hot glass vessels toward their dotted profiles. Heat makes the actual wall easier to inflate; cooling stiffens it. Rotation exposes different sides. Puffs expand existing material and thin the wall; hot thin sectors can crack. Each order has six heat charges and eight puffs. Inspect all 24 public sectors before choosing. Finish banks once; the bell banks automatically. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Careful Fossils
Expose the fossil outlines without chipping their delicate relief. The specimen outline and cover are public. Brush gently removes one layer; a chisel removes more cover and affects four neighbors, transmitting stress through thin material. Exposed cells can chip. Six chisel charges per slab and real cooldowns prevent brute-force work. Three twelve-second slabs offer fresh specimens. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Egg Cradle
Catch six falling eggs without cracking their shells. Centering alone is insufficient: the real cushion must slow the egg. Lower the hands through contact to reduce relative impact. Soft pads can bottom out; firm springs can exert too much force. Compression permanently wears the pad. Two spares last the whole round. Each public drop gives a fresh attempt. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Bolt Bench
Free the layered planks by moving bolts into real open holes. Six planks share eight bolts and two spare holes. A plank with one support swings around that hinge; without supports it falls away. Wait for moving wood to uncover a hole. Sixteen transfers and one replacement board are available per bench. Each actually cleared plank earns 10. All six add 20 and whole seconds left. Only the best attained clear pays once per bench; replacing costs 6. Three twelve-second benches. Practice aim: clear two benches. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Hoist Yard
Hoist each load onto its receiving shelf using real rope support. More supporting rope runs lift a heavier load but wind more rope for the same rise. Rig only at the bottom. Moving the carriage leaves real pendulum sway; wait for control and lower onto the shelf. Each load has 120 effort, and a pull costs 6. A supported delivery earns 30 plus up to 10 for gentle placement and whole seconds left. Height alone earns zero. Three twelve-second loads. Practice aim: deliver all three. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Tear Along
Separate the protected paper motif without tearing its interior. Pulls part actual fiber bonds from the chosen crack tip. Grain and the ruler change which direction a firm tear takes. Gentle pulls part one bond; firm pulls can part two. Ten pulls and one replacement sheet per motif. Only physically disconnected paper counts. Each intact detached motif cell earns 3; all 16 intact cells add 20. Interior damage reduces the result. Replacement costs 6. Three eleven-second sheets. Practice aim: two intact separations. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Locked Drawer
Align and retain four visible pin seams, then open the toy drawer. All pin targets and springs are visible. Firm strokes travel farther; stiff springs and Strong tension reduce travel. Light tension retains pins in the shown binding order, while Strong bypasses that order. Oversetting jams the toy. Relax resets the pins but never refunds the twelve lift strokes. Each retained aligned pin earns 6. An opened drawer adds 20 and whole seconds left. Five six-second drawers. Practice aim: open three. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Glass Haul
Carry glass panels into supported racks without losing their seals. Sound contact keeps vacuum; striped porous regions leak. Pressure and cup area must support weight and acceleration, and a wide grip resists off-center torque. The low beam can crack an edge. A catch shelf recovers dropped glass; cracks permanently halve value. A finite gasket can seal a porous cup contact. Eight pumps and two spare cup gaskets last each rack. Supported panel deliveries earn 10,20 or 30; a cracked panel earns half. Attaching, pumping and carrying alone earn zero. Three twelve-second racks. Practice aim: six delivered panels. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Solder Shop
Build sound solder joints and safely power both electrical loads. Both pad and lead need heat before solder wets them. Cold joints resist current; overheated pads burn. Let a joint cool to solidify it. Excess solder can bridge close pads and open a fuse. Each board has 12 solder units,72 heat units,four wick uses and two spare fuses. A load powered safely for a full second earns 12. Both add 20 and whole seconds left; only the best real test pays once. Three twelve-second boards. Practice aim: power both loads on two boards. Temperatures are toy units. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Tablecloth Trick
Pull the cloth clear while keeping the dishes safely on the table. Quick pulls shorten friction contact but hit seams harder. Smooth pulls soften seam passage while dragging dishes farther. Cups and tall vases can tip; grip position changes which seam reaches them first. Four strokes withdraw the cloth, with two braces and one replacement setting. After full withdrawal, a safe plate/cup/vase earns 12/18/24 plus up to 6 for little drift. Fallen or tipped dishes earn zero; an unfinished cloth earns zero. Restage costs 4. Three twelve-second settings. Practice aim: six safe dishes. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Switch Sleuth
Learn the switches, then match both target displays. Four pictured effects are hidden behind four switches. Your notebook keeps every observed before/after result. A press spends 1 charge; a test or reset spends 2. Exact Deliver closes this job. The assignment stays the same for all three jobs. Exact delivery earns 30 plus remaining charge and up to 8 whole seconds left. Three twelve-second jobs; Practice aim: deliver at least one exact target. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Canal Steps
Move four boats through matched water levels. A water command transfers one unit over 0.2 seconds, then closes its valve. Gate passage takes 0.4 seconds and closes on arrival. Match the entry reach, both middle levels, then the exit reach. Draining fills the six-unit reuse basin first; filling uses that basin before fresh supply. Recovery returns lower water at a battery cost. Each full passage earns 25, plus 5 while no recovery pump has been needed. All four boats add up to 15 whole seconds left. Forty seconds; Practice aim: complete one boat. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Lens Garden
Focus useful light to grow each tray without scorching it. Lens distance and aperture set the actual spot width and intensity. Match the tray's receiving width and watch useful dose. Open shutter spends finite battery, even when the spot misses. Delicate trays scorch at lower intensity. Adjust with the shutter closed to save light. A full bloom earns 30 minus up to 15 scorch, plus up to 8 whole seconds left. Partial dose earns no bloom award. Three twelve-second trays; Practice aim: grow one. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Beacon Survey
Combine survey readings and flag the hidden beacon. Spend up to four charges on permanent bearing or range clues. Stations and rocks cannot hold the beacon. Each clue outlines its possible cells; combine useful stations before confirming once. Your confirmed result reveals the true position and closes that map. An exact flag earns 40 plus 3 per unused charge and up to 8 whole seconds left; an orthogonal neighbor earns 15. Three twelve-second maps; Practice aim: one exact beacon. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Pollen Partners
Cross parents to grow the three requested flower traits. Parents spend one pollen each per cross. A bloom takes 0.6 seconds; its earned receipt reveals the alleles passed. Filled symbols dominate hollow ones. Each parent's two packets alternate, so observations help predict later crosses. This is an original simplified inheritance puzzle. Keep useful offspring as parents, leaving nursery room. An exact request earns 35 plus 2 per free nursery space. A deliberate one-trait partial submission earns 8 and closes that request. All three exact add up to 15 whole seconds left. Forty seconds; Practice aim: one exact request. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Dinner Circle
Arrange the guests to satisfy their wishes before serving. Near means next door around the circle; Away means not next door; Opposite means three seats apart. Six moves per course. A fixed host stays seated. The course pair wants to sit together. One Undo costs another move. Serve banks the actual arrangement once. Happy wishes earn 5 each, mutual near pairs 3, the course pair 6. All six wishes add 8 and up to 8 whole seconds left. Three twelve-second courses; Practice aim: serve four happy wishes. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
Barter Square
Trade through finite stalls to fulfill three orders. Trades move real goods between your ten-space bag and a stall's shelves. Reverse trades can recover needed materials. Read Give and Get before confirming. Orders consume the listed goods. Stall 1 receives two clay halfway through. Donations free bag space without points or refunds. Orders earn 25, 35 and 45. Only all three completed add 2 per leftover good and up to 15 whole seconds left. No money or auction bidding. Forty seconds; Practice aim: fulfill two orders. Play standalone with offline FavBots or solo Practice, or select the same rules inside Party Game Festival.
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